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AI Insights · Timothy · April 2024

Top 5 PVP Games Performance in Colombia, Q1 2024

Discover how the top 5 PVP games performed in Colombia during Q1 2024, with data on downloads, revenue, and active users from Sensor Tower.

Top 5 PVP Games Performance in Colombia, Q1 2024

During the first quarter of 2024, the top 5 PVP games on a unified platform in Colombia showcased various trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular titles:

Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable peak in weekly revenue at around $60.7K during the first week of January. Revenue then declined, hitting a low of approximately $15.9K in late January before recovering to $36.9K by the end of March. Downloads started strong at 46K in early January but gradually decreased to around 25K by mid-March, before rebounding to 32K in the final week. Active users peaked at 480K in early January and maintained stability around 430K to 470K throughout the quarter.

Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED had a consistent revenue stream, peaking at $25.2K in the last week of March. Weekly downloads showed significant fluctuation, starting at 158K and experiencing a notable increase to 180K in late January, before stabilizing around 133K to 142K towards the end of the quarter. Active users remained robust, with a peak of 3.5M in early January and a slight increase to 3.3M by the end of March.

Roblox from Roblox Corporation displayed a varied revenue pattern, peaking at $31.5K in mid-February and seeing a low of $12.1K in early March. Downloads started at 138K in the first week of January, gradually declining to 68K by late February, before recovering to 91K in late March. Active users remained stable throughout the quarter, maintaining around 3.3M to 3.2M.

Coin Master by Moon Active experienced steady revenue, peaking at $21.5K in late January and maintaining around $15K to $19K through the quarter. Downloads saw a downward trend, starting at 15K in early January and dropping to around 5.5K by early March, with a slight increase to 7.2K by the end of March. Active users started at 231K in early January and saw a decline to around 176K by early March, before slightly increasing to 189K at the end of the quarter.

Brawl Stars from Supercell showed a consistent revenue pattern, peaking at $16.8K in the first week of January and maintaining around $7.6K to $14.9K throughout the quarter. Downloads started at 18.6K in early January, fluctuating between 14K to 27.7K, with a peak in the last week of March. Active users saw a steady increase from 315K in early January to 411K by the end of March.

For more comprehensive insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024